TINCON Berlin 2017 | 23–25. Mai 2017, Kraftwerk

Sprecher*innen

Thorsten Wiedemann

Indie Games

Foto von Thorsten Wiedemann

is founder and director of A MAZE.. He produces and curates under this international label festivals, exhibitions and workshops on the intersection of games, games culture, playful media. With "A MAZE. / Berlin" and "A MAZE. / Johannesburg" he created two annual international festivals to present independent games and virtual reality. He generates new controversial formats (e.g. A MAZE. Magazine, A MAZE. Pop-ups) and gives room for experimentation, collaboration and exchange. Thorsten established since 2012 the A MAZE. Awards, which goes to unique, thought-provoking and artistic games in six categories. His focus is on the interdisciplinary discourse and in filling the gaps between games, art and technology. He also spent 48hrs in VR straight! Currently he lives and works in Berlin.

Panel: Indie Games Hyper Talks

You are not alone! Auf der ganzen Welt gibt es alternative Gamer, die sich in Indie Games Communities treffen und experimentelle Games entwickeln. Die Indie Games Hyper Talks werden euch einen Einblick in den neusten Hype der Gamer-Szene geben. Lorenzo Pilia, Miguel Alvarez, Marie Flagnan und Thorsten Wiedemann spammen euch voll mit kreativen Games, von VR, Arcade bis zu Multiplayer Games. Ohren gespitzt für die volle Dröhung Games!

Brought to you by A Maze.

Hyper Talks zu folgenden Themen:

Independent Games Community Around The World by Thorsten S. Wiedemann: You are not alone! Millions of individuals gathering in collectives and local communities around the world and making games and playful works. This hyper talk will give you glimpse of an international independent and alternative movement.

Berlin’s Got Game(s) – A Quick Look at the Local Game Scene by Lorenzo Lilia: "If you’re into games, Berlin is a pretty good place to be right now. In this presentation we’ll discover some of the most interesting projects, spaces and events the city has to offer."

Coding Magic by Marie Flagnan: A call to adventure for all the outsiders, strange thinkers, and daydreamers out there. Now is the time to make experimental games, weird art, and interactive experiences. You don’t need any special skills, training, or knowledge. You just need a weekend at a computer, the will to power through the impossible, and the courage to make something real. I did it, and so can you.

Arcade Saloon in 2017: Do It Yourself. Mom will be proud! by Miguel Alvarez: The golden era of the video game arcades is gone in 1992 but the legacy and the technique is still there waiting to be re-discovered. Learn some cyberpunky tips to create yours and be the king of the city! At least collecting cables and screens!


Alle Infos zum Programmpunkt

Partnerinnen und Partner

Hauptförderer der TINCON 2026

Kooperationspartnerinnen und -partner der TINCON 2026